Friday, February 5, 2010

The "Happily Ever After"


Todorov brings up a good thought with the idea of "once upon a time." In most stories you read, hear, see, play you start off in a world that is normal (or at least normal for the characters) but eventually a shift happens that causes some sort of adventure to return the world to normal.
I like to think of stories in "worlds." For example, Aladin is my favortie disney movie and Agrabah is a very distinct world. Although the details of the world haven't been fleshed out in terms of its past and its inhabitants I like to imagine one anyways.


Bioshock is my favorite video game and story of all time. It just so happens Tuesday marks the release of Bioshock 2 and my return to the fictional world of Rapture. Without going into too much detail, the main story of the game takes place 10 years after the events of the first game. The multiplayer component actually takes place before the events of the first game when the world of Rapture was just on the brink of destruction. I love the idea of being able to hear the walls of Rapture speak about the past, present and future!


Anyways, the point of this entire post is that sometimes a story world that we are introduced to does not have that state of equilibrium, although it did at one point and that is the direction in which stories move, back to normality (no matter what that is.)

1 comment:

  1. I would say that equilibrium appears to have existed in terms of STORY if not PLOT in this game--here's where that sometimes-confusing distinction comes in really handy!

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